The recent surge in the popularity of Kickstarters and Steam Greenlight has shown that the important thing is being able to demonstrate and show off your game before it exists; this remains equally important once the game is out.
To that end we have decided to hire a short-term contractor in order to assist with and produce professional-quality marketing videos.
If you’re interested pop some examples of your work to [email protected].
See the original post here.
Steam Greenlight is a platform to allow developers to post information and media about their games convince the community that they should be made available on Steam.
If YOU want to see SteamHeroes on Steam, head over to Greenlight and rate it. If we get enough votes we might be able to release SteamHeroes for you.
Rate Up SteamHeroes On Greenlight
If you’re on the PC you’ll be glad to know that we’ve been working on a sister game for FortressCraft called FortressCraft2D. The game is set in the early FortressCraft universe; FC:Chapter 1 is set a hundred years or more after FC2d. FortressCraft World (not publicly released or playable) is set between the two.
FortressCraft 2D (AKA FC2D) recounts the initial fall of mankind to the Zompocalyse. Future tech abounds, as that’s cool. Shader tech abounds, as that’s AWESOME. Crepuscular rays, normal distortion, real time shadows, tons of physics… just cuz it’s 2d, doesn’t mean it has to be retro. Screw retro.
We are keeping the development of this game as open as possible. We have published the design document and it is open to comments we really want to hear from people.
You can download FortressCraft2D for PC from IndieCity for only £1.50.
Some lovely wallapaper for your Monday morning, courtesy of Andy!
That’s right, FortressCraft: Content Patch 10 is now ready for download on your Xbox or via the Marketplace.
Alot of work has in gone in on Spleef mode and it is now pretty complete, people are using it for proper tourneys.
Here is a small list of the major changes that have been made in this patch:
- Fixes for Spleef Mode
- Exiting Spleef always rebuilds
- Fixed Spleef stalemate under poor load conditions
- Fixed Spleef block falling animation
- Added ShowHealth command, to show your health
- Added AutoBalance command, to balance your network speed against player count; this should reduce lag for players greatly, as it doesn’t allow you to have more people than will generate a massive Node queue
- Teleporting now resets your ride object
- 32 player online games
We hope you enjoy the new patch.
Content Patch 9 was approved last night and is now available for download with plenty of improvements and new features.:
- Zombies, Turrets and Sawblades
- A new Stats screen
- A new Weapons screen
- New ‘Underground’ level type
- Neoteric/Community Axe
- Spleef auto rebuild
- New light models
- Improved broken node recovery
After suffering multiple attacks on our website we have got a site back up and running. Unfortunately the forum remains offline but we are working on resolving that as soon as possible.
In the mean time keep an eye on the YouTube channel for updates about the upcoming Patch 9.
FortressCraft 1.1 Alpha is out now. You can download it directly on your XBox or from the Microsoft Marketplace
Find out what makes FortressCraft the best-selling XBLIG of all time, with 600K sales. Share your creative flare; earn votes and level up your server; hunt down relics, including rayguns and jetpacks. Physics objects, lasers and factories will impress your friends. Do you have what it takes to unlock the Legendary Axe? Or will you spend your time browsing the thousands of worlds available?
Unfortunately we’re having some problems with our website and forum at the moment, but we set up this one temporarily. Thanks for your patience, the site should be back soon.